ComoPicaro
- Style: RogueLike
- Engine: Unreal Engine 4
- Project date: 10 Jan, 2021
- Authors: Enrique Pina, Ignacio Martinez, Diego Muñoz
- Project URL: https://github.com/KikeAjani/ComoPicaro
Description
ComoPicaro is a roguelike game in which the player is an Archer who has to clear rooms to get to the final boss. Each room cleared will spawn a Power Up that upgrades the power, attack speed, health...
The Archer shots where the player clicks, and if she hits an enemy, receives "mana". This mana can be wasted to use the ultimate hability: a grenade that explodes every time collides with something during 3 seconds.
Every room is generated procedurally: