ComoPicaro

Description

ComoPicaro is a roguelike game in which the player is an Archer who has to clear rooms to get to the final boss. Each room cleared will spawn a Power Up that upgrades the power, attack speed, health...

The Archer shots where the player clicks, and if she hits an enemy, receives "mana". This mana can be wasted to use the ultimate hability: a grenade that explodes every time collides with something during 3 seconds.

Every room is generated procedurally:

  • Each enemy is marked with a difficulty (number). The difficulty of each room is the sum of all the enemies' diff, and increases every level.
  • The room has many "grid spaces" where differrent props will be randomly spawned. That makes that every room is different to the previous one.